GAMES TO SUPPORT LEARNING
1. Use a 100 chart and ask your child to skip count by 2’s, 3’s, 4’s, 5’s, 10’s, 20’s and 25’s. They can use transparent counters to help them see the pattern emerging. They should practice going forward and backwards.
2. Starting at any number between 0 and 1000 (example 750) have your child practice skip counting by 2’s, 5’s, 10’s, 25’s and 100’s. Remind them that skip counting by 25’s is just like counting quarters.
3. Ask your child to give you a number that is 100 more, 100 less, 10 more or 10 less than a 2 or 3-digit number you provide. For example, you could ask “What is 100 less than 629?”
Ideas to Help Your Child Better Understand Place Value
Remove the 10s and face cards from a deck of cards. Deal 3 cards to each player. The player who can make the greatest 4-digit number with his or her cards gets 1 point. Return the cards to the deck, shuffle, and deal again. The first player to get 10 points is the winner. Repeat the activity making the least possible number.
Games to Practice Addition
Double war (2-3 player)
Each player has two piles of cards face down. They flip the top cards of both piles at the same time. The person with the greater sum wins the cards. In the event of a tie, the first person to shout "war" wins the cards.
1. Use a 100 chart and ask your child to skip count by 2’s, 3’s, 4’s, 5’s, 10’s, 20’s and 25’s. They can use transparent counters to help them see the pattern emerging. They should practice going forward and backwards.
2. Starting at any number between 0 and 1000 (example 750) have your child practice skip counting by 2’s, 5’s, 10’s, 25’s and 100’s. Remind them that skip counting by 25’s is just like counting quarters.
3. Ask your child to give you a number that is 100 more, 100 less, 10 more or 10 less than a 2 or 3-digit number you provide. For example, you could ask “What is 100 less than 629?”
Ideas to Help Your Child Better Understand Place Value
Remove the 10s and face cards from a deck of cards. Deal 3 cards to each player. The player who can make the greatest 4-digit number with his or her cards gets 1 point. Return the cards to the deck, shuffle, and deal again. The first player to get 10 points is the winner. Repeat the activity making the least possible number.
Games to Practice Addition
Double war (2-3 player)
Each player has two piles of cards face down. They flip the top cards of both piles at the same time. The person with the greater sum wins the cards. In the event of a tie, the first person to shout "war" wins the cards.